Outside of combat, the game slickly maps functions such as assigning upgrade points and taking pictures of QR codes in the environment (that bestow items, cash, etc.) to the d-pad. There’s no aiming reticule or mark to fall back on, either, so if you’re off you end up wasting precious rounds. The game’s 2.5D world also leads to occasions when you’re not quite lined up correctly with a narrow ledge you’re attempting to cross or an enemy you’re trying to shoot. Moving can be finicky due to an auto-sprint feature that kicks in when you go forward without interruption for a certain amount of time. Where Charlie Murder comes up a little short is in precision. Chaining combos together is fun and satisfying, and the game’s litany of weapons to grab and use keeps things fresh. Holding down the right trigger brings up your “anar-chi” menu, with up to four powers (one for each of the face buttons) assigned at a given time. Blocking is done via the left trigger, and you can consume items on the fly with the bumpers. Standard brawler controls apply to much of the action with heavy/light attacks, jumps and grabs assigned to the face buttons. Would such a mix of genre giants make for a damn fine brawler? Read on. The World, which hearkened back to the days of River City Ransom. My first thought was Castle Crashers, then Scott Pilgrim vs. It doesn’t take long to spot much of the inspiration behind Ska Studios’ Charlie Murder, the latest game from Dishwasher developer James Silva and second title in Xbox Live’s Summer of Arcade.
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